About GTA V

So GTA V went online a few days ago, and everyone’s losing their shit. I’m yet to actually play the game as I’ve been busy IRL (look that up) and stuff.

Anyway, this post isn’t about gaming… not so much. It’s more about the fact that GTA, a game dominated by console players has just gone MMO. Yes. Grand Theft Warcraft it is.

Why am I pointing this out? Because I’m interested as to how it will shift and reshape the definition of the console player. 

Remember the stereotypes. The PC gamer is some dweeby, geeky lamo. But that guy who gets the latest Fifa for console every year, stocks up on snacks and ditches his girlfriend is pretty much normal. 

I think it has a lot to do with playing the game for a set period of time. i.e a match can only last so long. Even with Xbox Live you’d play a game for a set time and eventually get bored. 

I’m not 100% sure of the parameters of GTA V, but it seems to be an interactive map that you just drop into at any time and go. Add the character improvement factor over time, and you’ve got an MMO. 

I’m just interested to see how console players are going to evolve as a result of this game-changing game. 


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